The Software Blues
On Agonies and Ecstasies of Creating Ambitious Artworks
Tyler Etters @tyleretters https://nor.the-rn.info
Overview:
Software is hard and making art is already hard enough. There are problems of starting, problems of continuing, and problems of finishing. Add to all that mess dependency hells, self-esteem issues, aesthetic merit, questions of authenticity… chart these waters with confidence and you’ll be rewarded with fulfillment and joy. Misstep and risk years of mumbling, “Someday, I’ll finish that thing.”
Join Tyler Etters as he shares strategies and tactics for navigating this messy process from inception to release. Using his latest piece, arcologies, as a case-study, we’ll learn how to get unstuck and persevere through those dark nights.
Slides are available here
Video is available here
Hack Digest
- Be inspired by your medium. Not the content.
- You can never plant too many seeds.
- Write that shit down.
- Now is the time to use “that” idea.
- Some ideas just suck.
- Seek support. Offer support.
- Discipline.
- Be comfortable. Tend to your space.
- Use established processes & techniques.
- Know this is not the end, but the beginning.
- Unpleasant deadline. :)
- Know your deployment pipeline ahead of time.
Support
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.