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Babycastles-Academy

Lesson plans, notes from our Babycastles Academy public education programs

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Being the Game Master

March 21, 2021
Hyacinth Ramsay
@Synodai

Overview

Learn to facilitate tabletop role playing games. This is a system-agnistic approach to building and running tabletop roleplaying sessions and longer term campaigns. We’ll discuss a bunch of tools and techniques for planning, prep, and moment-to-moment gameplay.

Lesson Plan

  1. The role of a Game Master
  2. Things to be aware of when starting out
  3. Prep
    1. Managing long term progression
    2. Session level prep
  4. Running the game
    1. Tips for thinking on your feet
    2. Working with your players’ characters
  5. Ending the session

The Role of the Game Master

As a GM, you are a storyteller (though not the only storyteller, as you and your players are there to tell a story together), as well as the engine that makes the game work. In games that require GMs, there’s not a ton that can happen without one, as it were. As a result, there is a bit of an intrinsic power difference between the GM and the other players which is worth taking into account as you plan your games. Additionally, maybe your most important role is to ensure that everyone has a good time to the best of your ability, which means managing the flow of the story so that it doesn’t go places that make anyone at the table uncomfortable or lessen the experience for anyone.

Things to be aware of when starting out

Prep

Big Picture Prep

When deciding what direction a campaign should go, it’s useful to ask:

When building sessions as they fit into a larger campaign, its helpful to:

Session Level Prep

When sitting down to think about what a session is:

When designing the geography of a sessions:

When designing encounters

Running the Game

Ending the session

I usually like to end on some kind of mystery or a big semiclimactic event Debrief with your players if you’re able to. Ask what worked and what didn’t. Make sure people felt okay about what happened, that their characters got enough screen time, that they’re cool with the direction of the story, etc.

Here’s the scenario I wrote for this workshop–have fun with it

Support

This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.